Mini Man Modeling

I didnt post much due to the fact that I was limited on time and had already completed a good chunk of the modeling process before the project started, just because I saw the video on a different website earlier in the year.finalpic.png

I completed the human modeling process and learned a bit more of how the process can go when modeling a character, mainly in rounding out certain areas like the head and the arms. A big part of learning the arms was seeing how to create a sort of bump on the shoulder that would better represent an arm, especially since it is starting out in a T-Pose and thus should have some skin and muscle bunching up there.

oldhead1.pngNewHead.pngNewArm1.pngNewArm2.pngNewShoulder.pngNewShoulder2.png

I also learned about modeling a hand, which is something I’ve already been trying to learn in the past on my own with limited success. The fingers being naturally placed through the hand starting with 4 obvious spots seemed like a big help and having the thumb extrude from the base part of the hand.

OldHand.pngHand1.pngHand2.pngHand3.png

The rest of the project was pretty normal for modeling, but these are the big things I learned from this entire modeling process.

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