I didnt post much due to the fact that I was limited on time and had already completed a good chunk of the modeling process before the project started, just because I saw the video on a different website earlier in the year.
I completed the human modeling process and learned a bit more of how the process can go when modeling a character, mainly in rounding out certain areas like the head and the arms. A big part of learning the arms was seeing how to create a sort of bump on the shoulder that would better represent an arm, especially since it is starting out in a T-Pose and thus should have some skin and muscle bunching up there.






I also learned about modeling a hand, which is something I’ve already been trying to learn in the past on my own with limited success. The fingers being naturally placed through the hand starting with 4 obvious spots seemed like a big help and having the thumb extrude from the base part of the hand.




The rest of the project was pretty normal for modeling, but these are the big things I learned from this entire modeling process.