Quick Start Animation Review 5

Look so I know I just needed to make an animation with the turret but I wanted to try rigging and I hate myself so whatever ok this is the progress I’ve made with my character I modified a torus for the arms and smoothed out an angled rectangular prism for the body before smoothing it, using edge loops around the edges to give it a more boxy appearance. The hands are just spheres. The rigging is currently being worked on and I have 3 ik handles, one in the lower body for walking and falling over and two for the arms for general arm things. I also have a pole vector for each arm. The head works with a neck made by the joints, and has two controls, one for the shoulders that also leans the head forward and back and one for the head motion itself, meant for turning it left and right mainly but also for bending it downwards. Currently working on weight-painting if it wasn’t obvious with the video.