Good topology:

Bad topology


Learning to animate and model in Maya.
Good topology:

Bad topology


The first video game was either Space War or Pong, with Pong being the first more modern game.
There have been probably like 5 bajillion games since then. Steam gets 175 new games per month on average.
second time with this project, here are the results






I adjusted some small parts of the overall animation, other than just adding color, mainly just adjusting keyframes. The one big change is that I adjusted was adding keyframes to the lattice I used for the hand squash, basically trying to make it look more smooth by adjusting when it actually affects the hand and fixing its slight movements after it already squashed.



Playblast of my animation, basically This is the final product before I add textures and get Redshift. For a lot of the animation I was basically just moving the actual body and head shapes, but for the hands and the wall movement I used rigs. For the squash of the hand I placed a lattice where the hand would impact the wall and scaled it appropriately. Most of my time was just spent smoothing out the beginning of the animation and fixing the rigging, though I ended the animation with barely any movement on the guy to emphasize that he is stunned, not just to be lazy. Kinda.
I also rebuilt the room and thus had to re-rig it and then Maya crashed and somehow messed up the verts in the room and I’m tired from that so I’m just going to try and forget it happened.






I’ve made progress on my animation, but the issue is that I’m running out of time to render and add materials. If I add any textures they will be extremely basic. I honestly just cant think of any snips to post here so I’ll just leave with the video.
For the beginning of the year project, we’re reviewing all the 12 principles in an animation, or 12 if we so choose. I figured I’d just combine em all into one skit because that seems much more fun and like better practice.
Getting the “arms” to function properly has so far been the most annoying part, which isn’t surprising at all because rigging. After that its mainly been adjusting pivot points that’s impeded my progress, but I believe I’ve finally set everything up so that I’m just setting the keys and going for it. Texturing will probably be annoying though.




A form of play involving a set of rules.
“Not only do we tend to think about the world according to what we want to see and what we need to see, we tend to think in terms of what we expect to see.”
Generally people have expectations and ideas about how things work. Obviously. However going into a new field of work or a new class, taking with you expectations of what the class will be like through similar classes or past experience with the subject can lead to majorly false expectations. While this isn’t necessarily a bad thing, it can be jarring to suddenly see that your expectations were completely wrong, and this can lead to a terrible experience if not dealt with properly. Basically, don’t let your uneducated expectations control you so much as to ruin your first experiences with a topic. Go with the flow and learn. Idk im tired.