We have started using Maya for the first time this week to create a penguin model. Starting out by messing with the tools
![]()
Learning to animate and model in Maya.
We have started using Maya for the first time this week to create a penguin model. Starting out by messing with the tools
![]()
I completed module 6 and learned how to add a audio spectrum around the object in the middle to add a cool look to a song.
Completed all of the shape and word animations for module 5 in the “The Power of Music” section. Now moving on to creating an audio reaction spectrum.
Completed the third and final part of the normal word animation, using different animation presets and creating some to end the animation with the song.
Started the fourth module after finishing the second word animation portion, using the words music can evoke powerful emotions with masks and mattes to create fun effects.

I completed the general animation of the letters in After Effects up to the camera motions and am now starting on using masks, track mattes, and presets.
So far I have finished the music editing portion of the project and have imported it into After Effects. Now starting the tour of After Effects video.

The principles of animation were introduced by Disney animators Frank Thomas and Ollie Johnston to guide people in creating the illusion of the laws of physics in simple cartoons.
The distortion of mass (keeping a consistent volume) used to emphasize motions and collisions.
The spring in the video is shrinking by squashing together and stretches out afterwards.
Anticipation occurs before an action to guide the viewer’s eyes and to set up a motion.
Anticipation can be shown with the characters head not moving immediately as well as the balloon releasing some air before launching upwards.
The presentation of an idea through elements of the scene and camera angles.
The scene clearly shows Tom as a mad scientist type character with the environment, lighting, and angles.
Straight ahead is drawing each frame in order while pose to pose starts with key positions and then fills in the frames missing in between.
The video demonstrates the process of both animating tactics.
An action that occurs after another reaction in a cause and effect way.
After Jerry throws Tom, he does not just freeze, he moves his arm further in a follow through and even jumps into the air.
Motion starts slowly and builds up faster until it nears the end and slows down before halting. Usually applied when gravity is being shown.
Both Tom and his hair start slightly and slowly moving only to rapidly grow in speed.
The main way of displaying natural movement by using arcs around pivot points or with spline curves to draw the motion, such as with an arm.
Jerry uses the wooden plank to slay Tom going in an arc, with blur lines showing the arc clearly.
Small actions that react to larger actions, such as transferred impact or facial expressions.
The jumping the coyote does causes the box to slightly move around as a secondary action.
The amount of frames between certain poses to show speed and to imply things like weight and emotion.
Both first clips show how long it take for the bolder to move up and how fast it moves downward, along with it not moving upwards or settling, implying it is heavy.
Showing a motion or face clearly and boldly to insure that it is more easily recognisable.
Both characters facial expressions and movements are exaggerated to clearly show what emotion and action they are demonstrating.
The way of drawing something to appear 3D despite being a 2D drawing.
The trees and the bird bath both have shadows to help show their shape.
The look of the end animation must be pleasing to the audience, not going overboard and making the animation hard to watch.
The clip shown is an example of something unappealing and disgusting that occurs in a normally not disgusting show, turning off most of the audience.