9/1/20 12 principles review

Playblast of an unfinished project about the 12 principles of animation.

Currently has-

squash and stretch, anticipation, follow through, arcs, secondary action, timing?, exaggeration

Future additions-

slow in and slow out– the ball will bounce a bit and will demonstrate gravity

staging– finding the best angle for the camera

overlapping action– the person getting hits reaction

Missing-

appeal– no characterization

solid drawing– no lines to show shape

straight ahead and pose to pose– more of a finished animation than only keyframes

Future work:

add Slow in and out to the ball, adjust camera angle, and make two versions of this animation. One ends with small pose to pose action, the other ends with overlapping action. Make basic textures for the characters for appeal

make a solid drawing

possibly animate something in Adobe Animate for straight ahead

8/31/20 2D Game Tutorial

Today we went over changing between scenes. Mostly straight forward, I learned a bit of coding for scene changes, but honestly spent most of the time trying to figure out why the scene was not changing in my game. Eventually I realized it was because he had it set as a collision detected scene change and my coins were set as triggers, so yay fixed that

8/26/20 Animation Review

I’ve still got some stuff I want to do before the end of the day, but so far today was focused on adjusting the hips, lower body, upper body, and the chest. The main changes done were adding Y rotations so that the character would have similar tilt in the upper body as he does in his hips, though we specifically offset the timing for these rotations to be different from the hips by about 2 seconds or so.

Today was largely focused in working in the graph editor and adjusting the keys/adding extra keys to smooth out the animation, so I got a lot of practice with editing the graphs and identifying problems/solutions with the graphs.

graph26.PNG

The playblast came before adjustments to the shoulders, which is why the arms are so snappy.

Tutorial used: https://app.pluralsight.com/library/courses/maya-animating-walk-cycle/table-of-contents

 

8/24/20 Animation Review

Today I was able to get through the the keyframes for the two passing points in the animation. Afterwards I cleaned up a few mistakes and made some minor changes on my own, though I haven’t watched the rest of the tutorial yet. If nothing major is changed through the last bit of the tutorial then I probably will leave this as the last post. There are some issues relating to the loop, though it seems like the graph editor is just glitched, I will see if I can fix that later.