Playblast of an unfinished project about the 12 principles of animation.
Currently has-
squash and stretch, anticipation, follow through, arcs, secondary action, timing?, exaggeration
Future additions-
slow in and slow out– the ball will bounce a bit and will demonstrate gravity
staging– finding the best angle for the camera
overlapping action– the person getting hits reaction
Missing-
appeal– no characterization
solid drawing– no lines to show shape
straight ahead and pose to pose– more of a finished animation than only keyframes
Future work:
add Slow in and out to the ball, adjust camera angle, and make two versions of this animation. One ends with small pose to pose action, the other ends with overlapping action. Make basic textures for the characters for appeal
make a solid drawing
possibly animate something in Adobe Animate for straight ahead
