Skills Animation Project 1/17/20

So today I began building a Death/Reaper character, and its not going as smoothly as i would have hoped. The model looks extremely plain, and while i already have ideas for modeling and texturing it to fix this I am worried I may have to change fundamental stuff about it which may be even more annoying than just remodeling it from scratch with a drawing as a reference. I will probably just stick with this model after adjusting it enough though.

Once I got home I spent some extra time working on the eyes of the “Dave” character, as I decided that I need to go all out on this animation if I want a chance at improving my skills and possibly getting a decent place. I ran into some annoying troubles but mostly I am now working on the fine details of it, and once it is complete I will begin working on either the mouth or the nose. I still will likely not add any hair but it is always a possibility, I will need to decide on that once I see the finished face.

Reaper model currently-reaperfull.pngreaperfullwireframe.png

Here are the three versions of the eyes that I am deciding between now

5.1- alien looking5.1.png

5.2- shrunk to be more human looking5.2.png

5.3- additional adjustments to 5.25.3.png

 

UPDATE: I decided these will likely be the base of my final eyes, still needs some editing though. This came from my girlfriends suggestion that the eyes were too small, so i edited my 5.3 eyes to be bigger.

5.4_front.png

Skills Animation Project 1/16/20

So the power went out in my class today. Wouldn’t be much of a setback if I hadn’t been working on the hands of my model for nearly an hour and a half at the time or if I had remembered to save every now and then, or if the computers were able to function earlier than almost an hour after the initial power outage. But hey, lesson relearned, I guess.

Anyways I did end up remaking the hands at home and I am satisfied enough with them to move onto other parts of the character now. I fixed and adjusted a few things, such as extending outwards parts like the butt, adjusting the sides of the torso a bit more, and editing the jaw a bit. I’m now looking into what I would like to do with the face, as I initially wanted a simple model but got a bit more carried away when I started working on the head. I still feel that I haven’t had enough experience with deformers or any experience with facial rigs so I would like to keep the mouth and nose gone from the face for this animation. For eyes I am unsure as to whether I would want to make oval eyes, such as the ones in the pictures, which would be easier to exaggerate in the animation but possibly will look silly, or if I should add indentions as the eyes/eye sockets which would possibly be creepy and would be weirder to animate, but could still be simple with deformers, or if I would want to try to make more realistic eyes, which would probably just make this look like an actual monster and would be weird to animate in such a short timespan. I will probably decide on that during class tomorrow.

I added shoes that more resemble short boots, and tried to make them a mix of simple and nice looking because of the fact that there is going to be a close up shot of them at the end of the animation. I am wondering if the fact that they are shoes is going to mess with my rigging, but I feel like it should be fine.

At this point it looks like the main remaining steps for this model is deciding on a face (and then adding what is needed for said face/facial animations), possibly editing the pants a bit more, adjusting the proportions, and then moving on to texturing and rigging. I plan on making the textures on my own seeing as how this is a SkillsUSA competition and I would  feel wrong using another persons stuff, but I am concerned about it due to my lack of texturing skills and the mix of cartoony and realistic that my model is, but I feel that once I test 3 or 4 textures it will be clear what style will work best with the model.

*The lights in some of the pictures are just for fun. This is not the final model

faceside.pngfacebelow.pngfaceactualside.pngarmfromhand.pnghandside.pnghandbelow.pnghandbottom.pngshoesfull.pngshoeside.pngshoesfullwireframe.pngshoefullwireshaded.png

Calm face-facecalm.png

Startled face-facestartled.png

Not denoised tpose-TPoseRenderTest2.png

Denoised tpose-TPoseRenderTest3.png

bright tposeTPoseRenderTest.png

Skills Animation Project 1/15/20

I mainly worked on the head so far today, and I am mainly trying to give the person a realistically shaped head to go along with the body. I dont plan on adding many features at all, and I may honestly edit it later on to be more cartoonish or only use this for a Still i have been considering, but I think I am making good progress on the jaw shape and back of the neck.

I also worked on fixing some of the body proportions so that he isnt too wide, but I will have to adjust it more later.

Also the blocks along the arms and legs were used to determine generally where I want my knees and elbows, they wont be a part of the model.

Headfront.png

Body.png

HeadBack.png

HeadBackunsmoothed.png

HeadFrontSmoothed.png

Skills Animation Project 1/14/20

We are starting to work on our Skills Projects, and I decided to do an animation. I am going to be working solo on it. I worked out the Storyboard over the past few days and am now working on the modeling, and have started with the person model as I may end up using his body as a base for the death figure, or at least end up transferring some attributes over from him to death.

IMG_20200114_103726       IMG_20200114_103731

IMG_20200114_103736.jpg         IMG_20200114_103741.jpg

unsmooth.pngAnnotation 2020-01-14 104045.png

Watchog Model 11/22/19

Finished modeling Watchog, not really super impressed with what it turned out to be but The face was kinda just thrown together and I neglected the back because I needed to get it done quickly, its generally what I meant to make but because of the way I tried to extrude the limbs it didn’t go perfectly to plan. Might eventually rig, texture, and clean it up, but I got the general model down at least.

watchog4.pngwatchog5.pngwatchog6.pngwatchog7.pngwatchog8.png